…I want to be a part of it, LIIBBBEERRRTTYY CITTYY” – Frank Sinatra…sorta
Bastardising Frankie asaide, Grand Theft Auto IV is here, and alot of epople are very happy indeed. But I’m not here to review it for you, I’m here to talk to you about game environments. Drawing players into the game world to give them a more in-depth playing experiance. How does one do this? Ultra realistic graphics? I think not. Whilst visuals may play a large part in game immersion, if you look back on games in the past is it not the visuals which determined the depth of an environment, but rather how the player interacts with the environment, and how the environment interacts with the player.
Liberty City is the setting for GTAIV, and what a city it is. Waking up in the morning, Niko Bellic (player character) can hail a cab, and ask to go down to the local internet cafe to check his e-mail, read up on the personals and news, and even download a new ringtone for his phone. After his business is complete, he gets a call from his cousin, who would like to go drinking. Niko agrees and puts his mobile phone away, steals a car, and drives off. Yes, you have a phone you can use to call, text, and even take pictures with. Yes, there is an in-game internet. And yes you can meet girls from that internet and take them on dates. I’m not game enough to see what happens if you try to take out a guy.
Below; New York, New York?

This depth of the ingame world mirrors alot with how we interact with our own world, and it is this mirroring that brings us into Liberty City and makes us feel like we are apart of it. Naturally, this does effect our enjoyment of the game. Close enough to reality to draw us into its world, but also different enough for it to not feel like a simulator.
We can also be immersered in a game world which is nothing like the world we know it today. Enter Doom3. Whilst the (then) realistic graphics drew you in, and the ultra realistic lighting and shadowing made you think monsters were around every corner, there is more to it then that. Picking up a PDA and hearing a scientist’s montoeanous report take a turn for the worse as demons are unleashed upon the base, or hearing the radio-chatter of zombiefied marines coming after you… Would the game have been as scary were just the graphics? Without the audio or computer interaction to make that world come to life, it might as well be a game of Total Recall.
Below; Windows PDA operating system in 2120

Does the game environment effect players? Well I don’t know about you, but I can’t wait to get back to Liberty, and I never did finish playing Doom3 because…well…if I say anymore my masculinity may take a hit.
(Yes I’m aware of my previous Doom3 post, but that was about gameplay, this was about environment. Though I can safely say why I didn’t finish Doom3 anymore.)